3/23/2023 0 Comments Networkview unity deprecatedLet me know if you all have any other questions and thanks for the help. (NetworkView RPC functions are deprecated. This._signInService = new AdAuthenticationService(signInManager) A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Public AccountController(IAuthenticationManager signInManager) Private AdAuthenticationService _signInService First, get back to the project on unity 5.3.4, and start upgrading it gradually, First, open the project on Unity 5.5.6 then 2017.1.5f1 then 2017.4. public class AccountController : Controller Does anyone know how this would look with the new solution? public static void RegisterComponents()Ĭontainer.RegisterType(new InjectionFactory(c => ().Authentication)) ĭependencyResolver.SetResolver(new UnityDependencyResolver(container)) īelow I've also included a controller which references this object. See NetworkIdentity for the new networking system). Unfortunately I lack the knowledge with this API to put in the appropriate fix.Īs you can see from the code below I'm trying to register an IAuthenticationManager using the old solution which leverages InjectionFactory. (This class is part of the old networking system and is deprecated. Below is the Obsolete warning you will receive when trying to use it. The old unity networking was built on a client side server hosting - The idea that, during testing, you would host client side i.e the player hosts. My game still functions just fine (although now I get over 300 warnings I never got. But that being said it is dependent on how your doing. I've been developing a multiplayer game for about a year now and I'm approaching my launch date, when suddenly I find all the RPCalls I've written have been deprecated. With the latest version of Unity (MVC5) the InjectionFactory has become deprecated. As excited as I am for the new uNet features, it comes at a bad time for my project.
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